nuha alkadi
narrative designer
DISCO IS DEAD! (2016)
ABOUT THE GAME
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Challenge: Create a game for the Sheridan arcade cabinets.
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Created in Unity.
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Made in 5 days in June 2016.
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Team: Nuha Alkadi (Narrative/Documentation), Coulter Baker (Design/Programming), Jeffrey Barkun (Programming), Kassandra Kadar (Art/UI), Jennifer Johnson (Art).
PREMISE
Grab a friend and play as two disco-loving hunks who are trapped inside a zombie-infested nightclub. The only weapon you have to defensive yourself... is slapping!
MY ROLE
Narrative Designer & Documentation
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Design characters with artist, write back story, update documentation, storyboard and produce story trailer.
DESIGN CHALLENGES
Despite this being an arcade game, I still found ways to implement narrative. Coming up with a solid backstory helped to not only enhance our theme, but to also make better design choices. Additionally, I was able to compose a story trailer to quickly inform players what the premise is.
PROCESS SHOTS