DISCO IS DEAD! (2016)

 

ABOUT THE GAME

  • Challenge: Create a game for the Sheridan arcade cabinets.

  • Created in Unity.

  • Made in 5 days in June 2016.

  • Team: Nuha Alkadi (Narrative/Documentation), Coulter Baker (Design/Programming), Jeffrey Barkun (Programming), Kassandra Kadar (Art/UI), Jennifer Johnson (Art).

PREMISE

Grab a friend and play as two disco-loving hunks who are trapped inside a zombie-infested nightclub. The only weapon you have to defensive yourself... is slapping!

MY ROLE

Narrative Designer & Documentation

  • Design characters with artist, write back story, update documentation, storyboard and produce story trailer.

DESIGN CHALLENGES

Despite this being an arcade game, I still found ways to implement narrative. Coming up with a solid backstory helped to not only enhance our theme, but to also make better design choices. Additionally, I was able to compose a story trailer to quickly inform players what the premise is.

PROCESS SHOTS

PLAY THE GAME HERE

WATCH THE TRAILER

WATCH SLAP OFF GAMEPLAY