nuha alkadi
narrative designer
LURERI
GAME
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Created in Unity
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Made in 5 days in October 2014 for a "Trick" themed sprint week
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Team: Nuha Alkadi (Narrative), Ian Micheal Andrews (Narrative), Jostein Asland (3D), Jake Cai (Programming), Daniel Joseph (UI), Derek Kila (Programming) & Armand Mech (3D)
PREMISE
Lureri is a first person psychological adventure game. Two bickering voices named Monty and Larry try to help you find your way out of an odd dreamscape, but who will you trust?
MY ROLE
Narrative Designer & Game Writer
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Design characters, write the script, lead voice-over sessions
DESIGN CHALLENGES
I focused on designing two dishonest characters who have differing and contrasting personalities. With this design, the player becomes uneasy and indecisive about the simplest of choices. Half way through development, we unexpectedly got a feature creep, which was to implement candy into the game since Halloween was coming up. To satisfy this new theme, I wrote in a moment where the player could choose whether or not to eat a piece of candy in one of the levels.