nuha alkadi
narrative designer


LURERI
GAME
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Created in Unity
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Made in 5 days in October 2014 for a "Trick" themed sprint week
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Team: Nuha Alkadi (Narrative), Ian Micheal Andrews (Narrative), Jostein Asland (3D), Jake Cai (Programming), Daniel Joseph (UI), Derek Kila (Programming) & Armand Mech (3D)
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PREMISE
Lureri is a first person psychological adventure game. Two bickering voices named Monty and Larry try to help you find your way out of an odd dreamscape, but who will you trust?
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MY ROLE
Narrative Designer & Game Writer
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Design characters, write the script, lead voice-over sessions
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DESIGN CHALLENGES
I focused on designing two dishonest characters who have differing and contrasting personalities. With this design, the player becomes uneasy and indecisive about the simplest of choices.​ Half way through development, we unexpectedly got a feature creep, which was to implement candy into the game since Halloween was coming up. To satisfy this new theme, I wrote in a moment where the player could choose whether or not to eat a piece of candy in one of the levels.
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